![]() ![]() Even with your earliest bow, you can usually knock out a watcher with one shot. They are also the weakest enemy, but that doesn’t mean you should (or can) ignore them. Watchers are the most common machine you’ll encounter in Horizon Zero Dawn, and you’ll find them everywhere. Hide, then use a lure call to get one to approach you. A great help in any fight, but especially one where you’re outnumbered, is to get at least one machine on your side. With enough ropes, you can tie down just about any machine and give yourself either some breathing room or an opportunity for a critical hit. Modifications like extra elemental damage, adding tear damage to generic damage arrows or simply decreasing reload times with handling all become invaluable. All of those extra perks you get with your modifications really pay off in machine fights. Also, bombs for your sling are expensive to make, but can finish off a tough fight definitively. If you’re having trouble with machine or you get into trouble during a fight, there’s absolutely nothing wrong with switching to general damage weapon and just unloading everything you have. Any weapon will deal damage and, with enough time, destroy a machine. ![]() This is just the fastest and (arguably) easiest way to take them out. Below, we’re going to talk about the ideal way to defeat the machines - usually focusing on components and exploitable weaknesses. Use your hidden time to regroup or to plan a new angle of attack. When this happens, use the terrain to your advantage. Getting into tall grass probably isn’t going to hide you from any machine for very long. When a fight with a machine drags out, tactics kind of go out the window, and you’ll find yourself in a dodging and swinging-filled war of attrition. No machine that you face will attack you unannounced - they all make some sort of screech or mechanical powering-up sound before they charge or attack. When a fight inevitably gets up close and personal, you’re not out of options. Beyond that, removing heavy weapons from ravagers or stormjaws lets you pick up those weapons and unleash a lot of firepower. Taking these pieces off - like the stormbird’s lightning gun or the behemoth’s force loaders - are sometimes required to best a machine because they disable the machine’s attacks. High tear damage weapons - like the tearblast arrows and the tearblaster - will remove components and armor from the machines you’re fighting. ![]() For example, a couple of well-placed flame arrows can take out an entire herd of grazers in a really, really satisfying explosion. ![]() When the canister explodes, it will deal a large amount of damage to the machine as well as all those around it (including you). Freeze or blaze canisters and power cells will explode when shot with the corresponding type of arrow (freeze, flame and shock, respectively). Taking out the smaller enemies first lets you focus on their bigger, more valuable charges without worrying about the aggressive little protectors. Herds of machines tend to be escorted and patrolled by either watchers or longlegs. Sneaking up on machines means you take fewer shots and end fights faster. When they turn toward you to defend themselves, their weakest points tend to be hard (or impossible) to get at. When they’re attacking, machines are moving fast and bounce around a lot, making it hard to land a strategic shot. When they see you, machines tend to either attack or turn their more heavily defended sides toward you. Each type of machine you encounter is different, with their own weak points, weaknesses and necessary tactics, but there are some general rules you can follow when fighting any machine. ![]()
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